Large City: Mǎlē Û̄zä Ni̋ēkēä

Mǎlē Û̄zä Ni̋ēkēä

Mǎlē Û̄zä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceǏērḗē Region
RegionBíhfvicor Fields
Founded1401
Community LeaderLord Cú̄sh Ga̋ń̄̌ Mēsh Giant Maggots Giant Mosquitos Giant Ground Wasps Belostomatids
Area76 km2 (30 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2102 m (6896 ft)
Average Yearly Precipitation127 cm/y (49 in/y)
Population18149
Population Density238 people per km2 (604 people per mi2)
Town AuraNecromancy
Naming
Native nameMǎlē Û̄zä Ni̋ēkēä
Pronunciation/mɜ̄ː/ /ûːzæ/
Direct Translation[mauve] [melody; tune]
Translation[Not Yet Translated]

Mǎlē Û̄zä Ni̋ēkēä (/mɜ̄ː/ /ûːzæ/ [mauve] [melody; tune]) is a subtropical Large City located in the Ǐērḗē Region of the Goblin Tribes.

The name Mǎlē Û̄zä Ni̋ēkēä is derived from the Goblin language, as Mǎlē Û̄zä Ni̋ēkēä was founded by Cú̄sh Ga̋ń̄̌ Mēsh Giant Maggots Giant Mosquitos, who was culturaly Goblin.

Climate

Mǎlē Û̄zä Ni̋ēkēä has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cold 2°C (35°F). Mǎlē Û̄zä Ni̋ēkēä receives an average of 127 cm/y (49 in/y) of precipitation, most of which comes in the form of rain during the spring. Mǎlē Û̄zä Ni̋ēkēä covers an area of nearly 76 km2 (30 mi2), and an average elevation of 2102 m (6896 ft) above sea level.

Overview

Mǎlē Û̄zä Ni̋ēkēä was founded durring the early 15th century in spring of the year 1401, by Cú̄sh Ga̋ń̄̌ Mēsh Giant Maggots Giant Mosquitos. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cú̄sh Ga̋ń̄̌ Mēsh Giant Maggots Giant Mosquitos.

Mǎlē Û̄zä Ni̋ēkēä was built using the conventions of Goblin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Mǎlē Û̄zä Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mǎlē Û̄zä Ni̋ēkēä is buildings are arranged arrounded a highly ordered system of premissive flagstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Mǎlē Û̄zä Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Mǎlē Û̄zä Ni̋ēkēä long.

Civic Infrastructure

Mǎlē Û̄zä Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mǎlē Û̄zä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mǎlē Û̄zä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mǎlē Û̄zä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mǎlē Û̄zä Ni̋ēkēä's parks.

Mǎlē Û̄zä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mǎlē Û̄zä Ni̋ēkēä.

Mǎlē Û̄zä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mǎlē Û̄zä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mǎlē Û̄zä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mǎlē Û̄zä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mǎlē Û̄zä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǎlē Û̄zä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǎlē Û̄zä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mǎlē Û̄zä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Mǎlē Û̄zä Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Mǎlē Û̄zä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mǎlē Û̄zä Ni̋ēkēä's grid is powered by mana accumulators.

Mǎlē Û̄zä Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mǎlē Û̄zä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Mǎlē Û̄zä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Mǎlē Û̄zä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mǎlē Û̄zä Ni̋ēkēä's natural decorations nor waterways.

Mǎlē Û̄zä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mǎlē Û̄zä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mǎlē Û̄zä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Mǎlē Û̄zä Ni̋ēkēä hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Mǎlē Û̄zä Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, summer is recurring in Mǎlē Û̄zä Ni̋ēkēä.

The Soulsliver near Mǎlē Û̄zä Ni̋ēkēä are known to be a mutant strain of the creature.

Mǎlē Û̄zä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Elven High Magic energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 54
  • Farm Laborer: 86
  • Hunters: 56
  • Milk Maids: 45
  • Ranchers: 23
  • Ranch Hands: 45
  • Shepherds: 50
    • Farmland: 72777 m2
    • Cattle and Similar Creatures: 4537
    • Poultry: 54447
    • Swine: 3629
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1814

Craftsmen

  • Arms and Toolmakers: 39
  • Blacksmiths: 43
  • Bookbinders: 23
  • Buckle-makers: 25
  • Cabinetmakers: 41
  • Candlemakers: 60
  • Carpenters: 55
  • Clothmakers: 56
  • Coach and Harness Makers: 18
  • Coopers: 50
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 43
  • Farrier: 109
  • Furriers: 11
  • Glassworkers: 67
  • Gunsmiths: 36
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 28
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 26
  • Plasterers: 24
  • Pursemakers: 30
  • Roofers: 19
  • Ropemakers: 17
  • Rugmakers: 17
  • Saddlers: 32
  • Scabbardmakers: 39
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 18
  • Soap and Tallow Workers: 65
  • Tailors: 103
  • Tanners: 22
  • Upholsterers: 26
  • Watchmakers: 24
  • Weavers: 50
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 23
  • Booksellers: 26
  • Butchers: 50
  • Chandlers: 42
  • Chicken Butchers: 48
  • Entrepreneurs: 19
  • Fine Clothiers: 53
  • Fishmongers: 45
  • Florists: 10
  • Potion Sellers: 28
  • Resellers: 69
  • Spice Merchants: 24
  • Wine-sellers: 38
  • Wheelwright: 28
  • Woodsellers: 16

Service workers

  • Bakers: 86
  • Barbers: 88
  • Coachmen: 26
  • Cooks: 90
  • Doctors: 36
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 64
  • Healers: 51
  • Housekeepers: 53
  • Housemaids: 100
  • House Stewards: 54
  • Inns: 17
  • Laundry maids: 34
  • Maidservants: 58
  • Nursery Maids: 34
  • Pastrycooks: 58
  • Restaurateur: 90
  • Tavern Keepers: 69

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 39
  • Long Haul Couriers: 39
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 47
  • Millers: 40
  • Miners: 45
  • Oilmen and Polishers: 28
  • Postmen: 40
  • Pure Finder: 23
  • Skinners: 51
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 62
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 51

Skilled Laborers

  • Accountants: 24
  • Alchemist: 27
  • Clerk: 34
  • Dentists: 17
  • Educators: 48
  • Engineers: 27
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 39
  • Civic Iudex: 21
  • Consultants: 11
  • Exorcist: 40
  • Fixers: 22
  • Kami Clerk: 34
  • Landlords: 35
  • Lawyers: 21
  • Legend Keepers: 32
  • Militia Officers: 129
  • Monks, Monastic: 54
  • Monks, Civic: 67
  • Historian, Oral: 43
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 39
  • Priests: 78
  • Rangers: 24
  • Rat Catchers: 27
  • Scholars: 27
  • Spiritualist: 31
  • Slayers: 10
  • Storytellers: 59
  • Military Officers: 54

Cottage Industries

  • Brewers: 56
  • Comfort Services: 67
  • Enchanters: 21
  • Herbalists: 21
  • Jaminators: 72
  • Needleworkers: 60
  • Potters: 30
  • Preserve Makers: 49
  • Quilters: 25
  • Seamsters: 82
  • Spinners: 47
  • Tinker: 20
  • Weaver: 46

Artists

  • Actors: 18
  • Architects: 7
  • Bards: 28
  • Costumers: 10
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 54
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 15
  • Wood Carvers: 58
  • Writers: 69

Produce Industries

  • Butter Churners: 67
  • Canners: 53
  • Cheesmakers: 60
  • Ice Merchants: 8
  • Millers: 38
  • Picklers: 30
  • Smokers: 23
  • Stockmakers: 19
  • Tobacconists: 30
  • Tallowmakers: 40

6749 of Mǎlē Û̄zä Ni̋ēkēä's population work within a Foundational Occupation.

11038 of Mǎlē Û̄zä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 362 (2%) are noncontributers.

Points of Interest

Mǎlē Û̄zä Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a bow of Wild Magic, an a bow imbued with great amounts of Wild Magic energies was created near Mǎlē Û̄zä Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History